

Bethesda went all out to make it the best-looking Fallout game yet, and the result is a much more visually rich game with a variety of settings and a whole new dynamic weather system that gives the world extra depth.īut if that's not enough, you can go one step further and use Fallout 4's ever-growing library of community-made mods to give it an extra graphical push. The game also boasts an in-depth crafting system, the ability to build and deconstruct bases, a dynamic dialogue system and other exciting new features. You can get presets for it almost anywhere.Fallout 4 is one of 2015's most ambitious and immersive games, with a vast open world to explore and an enormous branching story to experience. It's a DirectX binary/injector that allows more complex lighting, in other words, post-processing. There are thousands of threads on the internet discussing third-party post-processing, most of them centered around the big three. A good alternative to ENB is ReShade, but good luck running it with ENB, since as far as I know they are incompatible. SweetFX is lighter on load but I don't think you can mess with the lighting rendering as much, I've mostly seen it used for light touch-ups, instead of completely overhauling how the lighting appears and how objects interact with it.ĮNB is short for ENBSeries, but most people are referring to a preset and/or data files for it. The main downside of it is the performance cost, but it depends on what effects you are running and the quality setting they run at. ini settings optimized for your rig (that is if the version contains the stability fixes). The best presets come to Elder Scrolls and Fallout games, though there are some hidden gems here and there for other games.įor the GameBryo/Creation engine running on DX9 API it brings a lot of stability, in some cases better FPS if little to none of the graphical effects are going to be set and you set the. You can get presets for it almost anywhere. Click to expand.It's a DirectX binary/injector that allows more complex lighting, in other words, post-processing.
