
In-game, a parallax effect sends these images swaying slowly back and forth in front of their backgrounds, accompanied by a low, ominous pedal drone. There’s also something in the colours that triggers the words ‘pop art’ in my largely art-ignorant brain. So there are determined faces looking into a united future of cooperation and mutual respect the clean lines of Soviet artwork. This is apparent propaganda from the ruling ADVENT administration, a front for the same icky aliens who shot us up in XCOM 1. There are a couple of ideas overlaid here. I know so because I’ve been repeatedly and insistently reloading games, hoping to screenshot more of the magnificent posters that stand in for loading screens.



But it turns out that if you repeatedly, insistently reload games over and over you can cause a memory crash. Over the chunk of campaign I’ve played, XCOM 2 has run as reliably as the cheekily requisitioned spacecraft that doubles as its base.
